Post by akasamehiro on Mar 16, 2015 23:47:47 GMT
Ninjutsu abilities:
Name: Water release; water whip jutsu
Description: an versatile jutsu in which the user channels a current of water through their hands like a cord and manipulates the current to act as a solid rope, then either whips opponents with it or uses it to bind them, the weight of the water makes it as effective as an actual whip and the strength of the manipulated current in the ‘whip’ makes it a powerful restraint, often if a ninja is able to its best to run electricity through this jutsu to more than double its effectiveness for both uses
Type: Water Ninjutsu
Rank: C
Name: Water release; Water puddle technique
Description: By altering personal body shape, the user can melt into a puddle of water on the ground, and remain in that form for a number of posts. This allows the user to hide and set up an ambush, or lose inexperienced trackers. Though this is a particularly low grade, hollow jutsu that works for appearances only, if the puddle is so much stepped in the user will be forced out of the puddle and left open for counterattack, its best and probably only use is hiding in wait to ambush others, though one must chose where to place this puddle carefully
Type: Water Ninjutsu
Rank: D
Name: Water release; current throwing jutsu
Description: after melding their chakra in to a body of water they cause a larger stream of water to “leap” out of the water and fly toward a target, its vaguely enough to knock someone off balance or sweep a target in to a second body of water.
Type: Water Ninjutsu
Rank: D
Name: Water release; water shuriken jutsu
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. Four can be launched
Type: Water Ninjutsu
Rank: D
Name: Water release; Fish spit jutsu
Description: a concentrated jet of water released from the mouth, this jutsu can be continues but isn’t particularly powerful, it can really just push back on opponents but it’s a useful extinguisher for fires and can effectively throw things off balance when used very effectively
Type: Water Ninjutsu
Rank: E
Name: Water release; Water manipulation jutsu
Description: An elementary academy level water technique absolutely essential for all later jutsu, the user learns to influence the basic properties of water with their chakra by first saturating the liquid with their chakra and then applying their control to shape, this can lead to many other effective jutsu and enables the user to perform jutsu with out having to create their own water out of chakra, excellent for large jutsu and beginners. This is the staple of most higher water techniques but cannot do much apart from getting something wet on its own
Type: Water Ninjutsu
Rank: E
Name: Water release; reflective pool technique
Description: a rudimentary jutsu that uses water manipulation to still the surface of a puddle of water to increase its reflective property, enabling a body of water to function like a mirror enabling the user to check behind them or around corners using carefully placed puddles of water, this can also be used to add the element of reflection to other water ninjutsu
Type: Water Ninjutsu
Rank: E
He may be capable of using the Ice Needle jutsu mentioned in the Akasame Clan section.
Taijutsu:
Style Name: Universal Taijutsu (basic chakra based unarmed fighting)
Type: Simple punching and kicking Taijutsu
Description: Universal Taijutsu isn’t a technique or style of its own but merely a few handy chakra eroticizes and advantages that come with basic taijutsu training.
History: As old as chakra and unarmed fighting, universal taijutsu is the very backbone of most every other style
Techniques:
Name: Enhanced ninja speed
Description: Ninja are legendary for their speed, but a taijutsu user takes it beyond normal agility, able to sprint for long distances with out needing to catch their breath or tiring out, as well as being able to run circles around their peers, this comes from overly intense training (such as running ten laps around the entire village twice a day) and of course use of the body flicker technique is eve furthered increased along with the reflexes.
Note: This technique can only be taken if speed is your character’s primary physical stat Genin are 25% faster than the average primary speed character of the same rank, chunin, 50%, Jonin 75% and S rank are twice as fast as a normal characters of their rank with primary speed however speed bonuses from other taijutsu in these characters can make up the difference
Type: Taijutsu bonus
Rank: n/a
Name: Martial arts concentration jutsu
Description: Keeping up with the fast paced rigors of unarmed combat is difficult, especially at point blank range when both combatants are moving at speeds an untrained eye cannot follow, this technique is used to balance the flow of chakra between the body and mind to increase ones reflexes to their limits, enabling them to maneuver at higher speeds and perceive their opponents better, considered more a zen state of mind than a jutsu this bestows the reflexes to perform feats of higher taijutsu
Type: taijutsu
Rank: C
Name: Flying ninja jump jutsu
Description: Ninja have always been known as skilled jumpers able to jump their own height and clear distances up to ten feet but though weighted training and this jutsu a taijutsu specialist can jump much greater distances, the technique involves condensing chakra to the feet and using it like a springboard to dramatically increase vertical leap
Genin can jump one and a half body lengths and can land much more precisely
Chunin can jump three body lengths and aim themselves in the air at a given point
Jonin five body lengths and change trajectory once in mid jump
S rank can clear eight body lengths and change trajectory twice in one jump
Type: Taijutsu
Rank: C
Name: Muscle blade catching jutsu
Description: a truly gruesome jutsu in which the user tenses up their muscles to make them harder as a bladed weapon cuts them, the result however is quite effective, the bladed weapon remains stuck in that area of the body and is unable to advance any further, also the attacker will be unable to remove the blade simply by pulling it and the user can then easily disarm them after sustaining only one injury
Type: Taijutsu
Rank: D
Name: Water release; water whip jutsu
Description: an versatile jutsu in which the user channels a current of water through their hands like a cord and manipulates the current to act as a solid rope, then either whips opponents with it or uses it to bind them, the weight of the water makes it as effective as an actual whip and the strength of the manipulated current in the ‘whip’ makes it a powerful restraint, often if a ninja is able to its best to run electricity through this jutsu to more than double its effectiveness for both uses
Type: Water Ninjutsu
Rank: C
Name: Water release; Water puddle technique
Description: By altering personal body shape, the user can melt into a puddle of water on the ground, and remain in that form for a number of posts. This allows the user to hide and set up an ambush, or lose inexperienced trackers. Though this is a particularly low grade, hollow jutsu that works for appearances only, if the puddle is so much stepped in the user will be forced out of the puddle and left open for counterattack, its best and probably only use is hiding in wait to ambush others, though one must chose where to place this puddle carefully
Type: Water Ninjutsu
Rank: D
Name: Water release; current throwing jutsu
Description: after melding their chakra in to a body of water they cause a larger stream of water to “leap” out of the water and fly toward a target, its vaguely enough to knock someone off balance or sweep a target in to a second body of water.
Type: Water Ninjutsu
Rank: D
Name: Water release; water shuriken jutsu
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. Four can be launched
Type: Water Ninjutsu
Rank: D
Name: Water release; Fish spit jutsu
Description: a concentrated jet of water released from the mouth, this jutsu can be continues but isn’t particularly powerful, it can really just push back on opponents but it’s a useful extinguisher for fires and can effectively throw things off balance when used very effectively
Type: Water Ninjutsu
Rank: E
Name: Water release; Water manipulation jutsu
Description: An elementary academy level water technique absolutely essential for all later jutsu, the user learns to influence the basic properties of water with their chakra by first saturating the liquid with their chakra and then applying their control to shape, this can lead to many other effective jutsu and enables the user to perform jutsu with out having to create their own water out of chakra, excellent for large jutsu and beginners. This is the staple of most higher water techniques but cannot do much apart from getting something wet on its own
Type: Water Ninjutsu
Rank: E
Name: Water release; reflective pool technique
Description: a rudimentary jutsu that uses water manipulation to still the surface of a puddle of water to increase its reflective property, enabling a body of water to function like a mirror enabling the user to check behind them or around corners using carefully placed puddles of water, this can also be used to add the element of reflection to other water ninjutsu
Type: Water Ninjutsu
Rank: E
He may be capable of using the Ice Needle jutsu mentioned in the Akasame Clan section.
Taijutsu:
Style Name: Universal Taijutsu (basic chakra based unarmed fighting)
Type: Simple punching and kicking Taijutsu
Description: Universal Taijutsu isn’t a technique or style of its own but merely a few handy chakra eroticizes and advantages that come with basic taijutsu training.
History: As old as chakra and unarmed fighting, universal taijutsu is the very backbone of most every other style
Techniques:
Name: Enhanced ninja speed
Description: Ninja are legendary for their speed, but a taijutsu user takes it beyond normal agility, able to sprint for long distances with out needing to catch their breath or tiring out, as well as being able to run circles around their peers, this comes from overly intense training (such as running ten laps around the entire village twice a day) and of course use of the body flicker technique is eve furthered increased along with the reflexes.
Note: This technique can only be taken if speed is your character’s primary physical stat Genin are 25% faster than the average primary speed character of the same rank, chunin, 50%, Jonin 75% and S rank are twice as fast as a normal characters of their rank with primary speed however speed bonuses from other taijutsu in these characters can make up the difference
Type: Taijutsu bonus
Rank: n/a
Name: Martial arts concentration jutsu
Description: Keeping up with the fast paced rigors of unarmed combat is difficult, especially at point blank range when both combatants are moving at speeds an untrained eye cannot follow, this technique is used to balance the flow of chakra between the body and mind to increase ones reflexes to their limits, enabling them to maneuver at higher speeds and perceive their opponents better, considered more a zen state of mind than a jutsu this bestows the reflexes to perform feats of higher taijutsu
Type: taijutsu
Rank: C
Name: Flying ninja jump jutsu
Description: Ninja have always been known as skilled jumpers able to jump their own height and clear distances up to ten feet but though weighted training and this jutsu a taijutsu specialist can jump much greater distances, the technique involves condensing chakra to the feet and using it like a springboard to dramatically increase vertical leap
Genin can jump one and a half body lengths and can land much more precisely
Chunin can jump three body lengths and aim themselves in the air at a given point
Jonin five body lengths and change trajectory once in mid jump
S rank can clear eight body lengths and change trajectory twice in one jump
Type: Taijutsu
Rank: C
Name: Muscle blade catching jutsu
Description: a truly gruesome jutsu in which the user tenses up their muscles to make them harder as a bladed weapon cuts them, the result however is quite effective, the bladed weapon remains stuck in that area of the body and is unable to advance any further, also the attacker will be unable to remove the blade simply by pulling it and the user can then easily disarm them after sustaining only one injury
Type: Taijutsu
Rank: D